Saturday, May 15, 2021

Skyrim:Lost To The Ages - The Unofficial Elder Scrolls

The Elder Scrolls V: Skyrim > General Discussions > Topic Details. Gubernaut. Apr 15, 2014 @ 6:16pm Bug in Lost to the Ages quest So I get to the end of the Lost to the Ages quest (with Katria the ghost) and I get the shard and all I have left to do is "talk to Katria" The problem is I can't talk to her cause she's in attack mode fightingAll four markers should work normally on that quest and you don't need to read anything for make them appear at those locations for sure. Did the quest 3 days ago and I remember well. Check the LTTA article on the UESP, maybe it's a glitch reported on "bugs" section, at the bottom.Accept her assistance to journey deeper and you will begin Lost to the Ages as a quest proper. Fight your way upwards through falmer and charus until you reach another large cavern where 3 lockedMzulft is located to the far west of Skyrim, north-west of Riften. The fourth Aetherium Shard is in Raldthbar, a massive and complex Dwemer ruin located slightly south-west of Windhelm. The Aetherium Shard is located in the final room of Raldthbar Deep Market, a sub-location of the great Dwemer ruin.With Dawnguard installed, a tower can be raised after finding all four Aetherium Shards during Lost to the Ages. It gives access to the Aetherium Forge. Notes . One corundum ore vein is located east of the circular area. Without Dawnguard installed the ruins will respawn every 10 days, or 30 if you clear it.

"Lost to the Ages" quest markers not appearing? - The

Skyrim Side Missions Lost to the Ages Lost To The Ages. This mission is activated by finding and reading a copy of The Atherian Wars. There are many copies, one of which can be found in the Arcaneum at the College of Winterhold. The mission's initial marker will be at Arkngthamz, which is located in the remote mountainous area southeast ofI tried doing the Lost to the Ages quest and it won't open at all and won't let me retrive Katria's book that I need to finish the quest. I went ahead and cleared Arkngthamz even though Katria kept telling me to get the book, when it wasn't even there for me. I've literally tried everything. I think it won't work because I found one of the glowing shards before I got the quest at Deep FolkAfter having found all four Aetherium Shards, Katria directs the Dragonborn to the Ruins of Bthalft where the legendary Aetherium Forge is rumoured to be. In the Ruins of Bthalft, visit the central, celestial-looking sculpture on a platform, and place the shards into it. A rumble occurs but nothing more. Katria suggests to retrieve the shards that have now been neatly placed in a gear-likeFor other uses, see Deep Folk Crossing. Deep Folk Crossing is aDwemer Ruin and landmark located in The Elder Scrolls V: Skyrim. It is an ancient Dwemer bridge located north of Markarth, southwest of Mor Khazgurand west of Bruca's Leap Redoubt. It lies close to the border of High Rock. 1 History 2 Quests 2.1 Arniel's Endeavor 2.2 Lost to the AgesDG 3 Notable items 4 Trivia 5 Appearances 6

Lost to the Ages - The Elder Scrolls V: Skyrim Wiki Guide

Aetherium Forge entrance in the Ruins of Bthalft Aetherium Forge main cave The Aetherium Forge The Aetherium Forge is a located beneath the Ruins of Bthalft and only accessible once all four Aetherium Shards have been assembled to form the Aetherium Crest. The over 4000-year-old forge is guarded by by Dwarven Constructs, including The Forgemaster. The area inside is divided into differentLost to the Ages will not only take players inside completely new Dwemer ruins, but also have them traversing the entire map of Skyrim in search of the illusive Aetherium Shards that make up the...The exact locations of the remaining Aetherium Shards that you need to find to progress onto the next part of 'Lost to the Ages' Quest! Aetherium Forge Loact...Skyrim is the homeland of the Nords, a fierce and proud warrior people who are used to the bitter cold and mountanous terrain that mark the lands of Skyrim. Wracked by civil war, and threatened by the return of the legendary dragons, Skyrim faces its darkest hour.Katria is a Nord ghost encountered during the quest "Lost to the Ages" in The Elder Scrolls V: Dawnguard. 1 Summary 2 Interactions 2.1 Lost to the Ages 2.2 Follower 3 Dialogue 4 Quotes 5 Trivia 6 Bugs 7 Appearances She was an adventurer who discovered Arkngthamz and who later discovers the Aetherium Forge with the Dragonborn. She kept a journal and was the owner of the bow Zephyr. Katria

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Lost to the Ages

The access to the vault containing considered one of the Aetherium Shards in Arkngthamz. Quest Giver Quest ID DLC1LD Lost to the Ages is a quest in The Elder Scrolls V: Dawnguard. The quest main points the investigation of a lost historic Dwemer secret and the seek for four items of forged Aetherium. It may also be started by locating and studying a copy of the ebook The Aetherium Wars. It may also be started via entering Arkngthamz and talking to Katria, skipping directly to the second part of the quest.

In Arkngthamz, I met Katria, the ghost of an adventurer who perished there. She introduced to join me in my combat to the summit, and I authorised her assist.

Investigate the ruins of Arkngthamz Identify the Crystal Shard (If an Aetherium Shard is located sooner than completing Arkngthamz) Reach the summit of Arkngthamz Solve the Tonal Lock Claim the treasure of Arkngthamz Speak with Katria Search for the Aetherium Shards Retrive Katria's Journal (Optional) Locate the Aetherium Forge Speak with Katria Place the Aetherium Shards Retrieve the Aetherium Crest Stand clear Find the Aetherium Forge Defeat the Guardians of the Forge Shut off the steam (Optional: While fighting the guardians) Speak with Katria Search for crafting fabrics (Optional) Use the Aetherium Forge

After finding a copy of The Aetherium Wars and reading it, a miscellaneous process of traveling to Arkngthamz in The Reach will appear in the Quest Log.

Upon arriving at Arkngthamz, the earth will quiver, adopted via a disembodied voice that may be heard caution the Dragonborn to flip again. When continuing through the smash, the disembodied voice might be given a name — a female Nord named Katria who will reveal that she is on the quest to in finding the mythical Aetherium Forge. She finds that she died all over an earthquake in the Dwemer smash.

Katria's Journal can be discovered on her frame. In it, she expresses her displeasure that her former colleague, Taron Dreth (the author of The Aetherium Wars) stole her research to post the e-book, however she insists that she on my own has the leads for the locations of Aetherium and most likely the place the Forge could also be located.

The airy Katria aids the Dragonborn in retrieving the first of the four aetherium shards needed to unlock the Forge, and thus the quest "Lost to the Ages" starts, with the activity of finding the Aetherium shards.

Arkngthamz[edit | edit supply]

Reading "The Aetherium Wars" will create a mapmarker at the Dwemer ruins of Arkngthamz positioned in The Reach close to Dushnikh Yal and Valthume. There the Dragonborn encounters the corpse of a female Nord named Katria and finds a journal on her body that illustrates her findings regarding the Aetherium Forge and the ruins of Arkngthamz.

The ruins of Arkngthamz.

After reading the journal, the ghost of Katria appears and explains that she needs to whole her research and to find the Forge. She makes an attempt to discourage someone from venturing additional into the break and insists on accompanying them via the smash to the Summit. In the identical room, she will ask the Dragonborn to retrieve the journal from her frame on the small center island they cross. If they appear up from her body, they'll see a log jutting out over the chasm, which is the place they later in finding Katria's bow, Zephyr.

Traverse up several levels of shattered earth and Dwemer steam pipelines. Along the approach, Katria will comment on quite a lot of enemies and most likely warn of upcoming ambushes. Shortly past a falmer camp containing chaurus, she's going to comment on the spot the place she fell via the floor. In discussion, she reveals that had she fallen two toes more to the left she would have landed in the water and survived. Upon attaining the log where the bow lies, she's going to touch upon it.

Retrieving the bow Zephyr.

Retrieving the bow, both physically or the use of Telekinesis, unearths that this can be a Dwarven bow with an inherent enchantment permitting it to fireplace 30% quicker than customary bows.

Tonal lock[edit | edit supply]

Deep in the damage—just previous Zephyr—is a large antechamber with a number of falmer corpses, skeletons, and destroyed Dwemer spheres and spiders that lay strewn about with Dwarven arrows. Katria warns that this is an extremely efficient—and deadly—safety mechanism. The kinetic resonators have to be hit in a specific order to unlock the door, and that once she hit them in the fallacious order it led to the earthquake. Katria has the first two successfully numbered in her guide. A notice discovered on a close-by lifeless adventurer reveals the third. Katria advises that all of them have a undeniable development.

The tonal lock sooner than the vault.

The trend on this room is to shoot the first on the backside left, then the one on the bottom right, then shoot the one on the top left, then the most sensible right, then the bottom middle, and the door will unlock. Shooting in the fallacious order will cause this series of traps.

4 Dwarven spider staff 2 Dwarven spheres 2 Dwemer ballistae beneath the ceiling Dwarven Centurion From this point on, the ballistae will reload and fireplace

If the participant did not carry a bow, then Zephyr will want to be used; then again, one can forged projectile-type spells at the tonal locks.

Retrieve the aetherium shard in the unlocked room. Katria will say that she is going to go out into the world looking for the final 3 and advises the reading of her journal to see where the others are located. She will appear at each next location once they're found.

Note that the map arrows pointing to the shard locations are selected at random, so the order wherein every Shard is located can alternate from what seems beneath. Also notice that when surfacing from Arkngthamz, up to 3 map markers may have been added to the map if the locations were already came upon; if not, then the shards is probably not marked, and so Katria's Journal must be used to find the respective locations.confirmation wanted

Deep Folk Crossing[edit | edit supply]

The description for the location numbered "2", Deep Folk Crossing, in Katria's Journal, mentions a Bthar-zel, which is northeast of Bthardamz, northwest of Druadach Redoubt, and southwest of Mor Khazgur; it is located far to the north of the Reach Imperial Camp.

Deep Folk Crossing is a Dwemer bridge going over a river. Venture throughout it to the north facet and up a slope to retrieve the subsequent Shard atop a plinth (at the side of a Dwarven helmet, Dwarven sword, and a Dwemer Convector).

Raldbthar[edit | edit source]

The location numbered "3" in Katria's Journal is positioned in Raldbthar. Should the quest "Mourning Never Comes" for the Dark Brotherhood be started, then the ruin will have to be at least in part cleared. If not, the damage is on a summit positioned east of the dragon lair Shearpoint, northwest of Gallows Rock, and southwest of Anga's Mill.

A backbone trapped in the gears.

After combating through the destroy, the 2d main area reached is named Raldbthar Deep Market. A room with 4 buttons will probably be reached; press the button this is 2d from the proper to remove the metal bars. A little bit deeper in, there is a room stuffed with Dwemer gears, Falmer, and chaurus. The area wishes to be cleared by casting off the blockages (cranium, leg bone, human backbone, and Dwemer scrap steel) from the other gears. The hardest to to find is the Dwemer scrap metal embedded in a submerged gear below the water. When all blockages are cleared, the power should go back to the button that lowers the bridge, and the bridge will also be crossed to fight a leveled Dwarven Centurion. The Centurion will also be bypassed by means of elevating the bridge when it's on it, then taking pictures it. It will march forward into the water, and slowly die.

After the Centurion is defeated, proceed into a series of rooms the place Katria will join in fighting some leveled Spiders and Spheres to find the subsequent shard. Take the elevate throughout from the room again up to Skyrim to proceed the quest.

Mzulft[edit | edit source]

The location numbered "4" in Katria's Journal is the place the next Shard is positioned, in the Dwarven Storeroom proper ahead of the entrance into Mzulft. It is located alongside the jap side of the mountains of Eastmarch, southeast of Windhelm, and at once north of Cragslane Cavern. It could also be immediately east of Steamcrag Camp.

If the chamber has not already been cleared, it's only a room with two apprentice level locks and one knowledgeable stage lock full of Dwemer metals, scraps, cogs, gyros, Dwarven steel ingots and a Dwemer convector. Only two out of three doorways are needed to be opened in order to retrieve this Shard and the rest of the loot.

Regardless of what order the shards are found in, upon finding the fourth shard Katria will state that all this is left to do is locate the Forge.

Aetherium Forge[edit | edit supply] The Aetherium Forge's hidden entrance.

Upon consulting Katria's Journal, the fifth point shows the Forge to be west of the Lake Honrich. In truth, it is reasonably southwest and much farther. It is the Ruins of Bthalft, which is located southeast of Ivarstead and east of the Rift Imperial Camp.

The front revealed.

Upon arriving at the Forge location, bandits will attack. After dispatching them, position the aetherium shards on a Dwemer Globe that Katria issues out. The flooring starts shaking violently, and Katria advises status back on a picket platform. The globe will shoot up into the sky and divulge a boost beneath.

(Note: at this level, Katria may transform not on time on the web page. Wait for her; don't revert to another save, simply dash into her to transfer her.)

Take the lift down into the deserted Dwemer break and find the method via, the place Katria will observation that nobody has set foot there in over 4 thousand years. Torches and beacons automatically mild the manner.

At the main antechamber ahead of the Forge, a large locked door will likely be in the method. Above the door are two Kinetic Resonators. Shoot them each, and the Forge Room can be opened.

The Forge room[edit | edit source]

Upon getting into, steam can be emerging from a grate in the center; use the valves to shut off the steam and manner the forge. Upon the approach, a new function turns into glaring: defeat the Forge's Guardians, who will seem and straight away attack. Fight off Dwemer spiders, Dwemer spider guardians, and warped Dwemer spiders.

After defeating the spiders, Dwarven spheres, sphere guardians, and warped spheres will sign up for the fray, and the steam will turn again on. Using the valves, turn it off again and return to the battle.

It is really useful to combat on the best decks near the valves and use the steps as a funnel. Katria will both dual wield daggers or use Zephyr. A good tactic is to make use of the Unrelenting Force, Fire Breath or Frost Breath, and space of effect Destruction magic to whittle down the animunculi's power.

The Forgemaster of the Aetherium Forge.

After defeating those, the Forgemaster will seem out of the lava in the back of the Forge. It is the most robust Dwarven Centurion Master known, and will breathe fireplace (as a substitute of steam, like other centurions) and is resistant to hearth injury. Katria, being a spirit, can prove her price towards it, and if one has more than one companions, they too will probably be a powerful match, as will crucial followers.

After defeating the Forgemaster, Katria says to get some supplies from the chest close to the Forge (unless some were brought alongside) and the aetherium Forge can be used to craft one item from the Aetherium Shards.

There are two gates that appear to just lead into the lava on either side of the forge. If Become Ethereal is used, one can swim in it. If by means of any chance Ahzidal's Boots of Waterwalking DR are possessed or the Dragonborn is a Vampire Lord, the lava will also be traversed, however the fireplace harm will still be taken. Whirlwind Sprint may also be used to explore the area.

View from the chest to the back of the forge.

Using the Become Ethereal shout, take the left trail up to a small chest and any other on the proper. These paths lead to an fail to remember place of the forge, making it more straightforward to shoot enemies from a distance.

Straight again from the forge is a huge chest. To get to it, use the Become Ethereal shout to swim from the proper aspect of the forge to the small island in the middle of the lava, then turn fairly left and the small alcove with the chest in may also be noticed. It could also be a good idea to have resist fire potions because this can be a long swim, and the islands are small. Full magic resistance will work as smartly. Also using a withstand fireplace potion of 60% or higher and Whirlwind Sprint to reach the middle island is advised. Stop and restore well being and allow the Shout capacity to rebuild, then drink any other Resist Fire potion and Whirlwind Sprint to the chest. Another face up to fireplace potion and Whirlwind Sprint will permit access to the left ramp back to the forge.

The Aetherial apparatus[edit | edit source] The Aetherium Forge.

The Dragonborn can choose between 3 pieces of apparatus. However, only one can be chosen.

Aetherial Crown: lets in the Dragonborn to have two Standing Stones powers (the crown will have to be worn to stay the previous standing stone power) Aetherial Shield: enemies are grew to become airy for 15 seconds when bashed so that they cannot be harmed or hurt the Dragonborn, whilst also operating away as even though they were under a Fear spell Aetherial Staff: spawns a Dwemer Spider or Sphere for 60 seconds

After forging the decided on merchandise, Katria comments on whichever merchandise which was once chosen to be solid, and mentions that there most likely isn't to any extent further aetherium in Skyrim. With a sigh of aid, she thank you the Dragonborn and expresses that she is after all at relaxation, and after a few ultimate departing phrases, she fades away, to take her position among the venerated in Sovngarde. This completes the quest, and awards the Achievement (Xbox360) or Trophy (PS3) "Lost to the Ages."

After the quest[edit | edit supply]

When the quest is complete, Katria says,

"And now... I think I can rest. Farewell, my friend, wherever your travels take you."

She then disappears (with a bow of gratitude), sure for Sovngarde. Despite this, if the Sovngarde quest is completed after this one, she might not be discovered there.

After completion of "Lost to the Ages," Taron Dreth can appear as a random come across alongside the roads with three mercenaries in tow. If the Dragonborn has one in every of the pieces cast out of Aetherium (the Aetherial crown, defend or body of workers) of their ownership, Dreth will ask the Dragonborn how they acquired this merchandise. He will begin struggle with the Dragonborn no matter which discussion option is selected.

Lost to the Ages – DLC1LD ID Journal Entry 100 In Arkngthamz, I met Katria, the ghost of an adventurer who perished there. She presented to sign up for me in my combat to the summit, and I authorised her assist. Objective 100: Reach the summit of Arkngthamz111 In Arkngthamz, I met Katria, the ghost of an adventurer who perished there. She warned me that the Treasury of Arkngthamz was once sealed via a deadly Tonal Lock and protected via deadly traps. Objective 100: Reach the summit of Arkngthamz112 In Arkngthamz, I met Katria, the ghost of an adventurer who perished there. We made our approach thru the ruins and reached the summit in combination. There, she warned me that the Treasury of Arkngthamz was sealed through a perilous Tonal Lock and safe by fatal traps. Objective 110: Solve the Tonal Lock120 In Arkngthamz, I met Katria, the ghost of an adventurer who perished there. With her help, I solved the Tonal Lock that safe its ruined treasury. Objective 120: Claim the treasure of Arkngthamz125 In Arkngthamz, I met Katria, the ghost of an adventurer who perished there. With her assist, I solved the Tonal Lock that secure its ruined treasury and located a odd sparkling crystal shard within. 126 In Arkngthamz, I met Katria, the ghost of an adventurer who perished there. With her lend a hand, I solved the Tonal Lock that protected its ruined treasury and claimed the Aetherium Shard inside. Objective 125: Speak with Katria130 In Arkngthamz, I met Katria, a ghost on the lookout for the legendary Aetherium Forge. Together, we discovered considered one of the 4 Aetherium Shards that make up the key to the Forge. She left to search for the other shards and the Forge itself, and steered me to do the same. Objective 130: Search for the Aetherium Shards (<Global=DLC1LD_ShardsFound>/<Global=DLC1LD_ShardsTotal>)135 Objective 135: (Optional) Retrieve Katria's Journal150 In Arkngthamz, I met Katria, a ghost in search of the legendary Aetherium Forge. With her assist, I found the four Aetherium Shards that make up the key to the Forge, and now seek the entrance to the Forge itself. Objective 150: Locate the Aetherium Forge160 In Arkngthamz, I met Katria, a ghost in search of the legendary Aetherium Forge. With her assist, I found the 4 Aetherium Shards that make up the key to the Forge, and met her out of doors its long-sealed front. Objective 160: Speak with Katria170 Objective 170: Place the Aetherium Shards180 Objective 175: Retrieve the Aetherium Crest181 Objective 180: Stand Clear190 In Arkngthamz, I met Katria, a ghost on the lookout for the legendary Aetherium Forge. With her assist, I found the four Aetherium Shards that made up the key to the Forge, and mixed them to reveal the entrance to a long-sealed spoil. Objective 190: Find the Aetherium Forge195 Objective 195: Shut off the Steam200 In Arkngthamz, I met Katria, a ghost looking for the mythical Aetherium Forge. With her help, I discovered the 4 Aetherium Shards that made up the key to the Forge, then faced its historic guardians. Objective 200: Defeat the Guardians of the Forge205 Objective 205: (Optional) Shut off the Steam210 In Arkngthamz, I met Katria, a ghost on the lookout for the mythical Aetherium Forge. With her help, I found the 4 Aetherium Shards that made up the key to the Forge, then defeated its historical guardians. Objective 210: Speak with Katria220 Objective 220: (Optional) Search for Crafting Materials Objective 225: Use the Aetherium Forge225 In Arkngthamz, I met Katria, a ghost looking for the mythical Aetherium Forge. With her lend a hand, I found the 4 Aetherium Shards that made up the key to the Forge, defeated its ancient guardians, and forged a powerful artifact. Quest finishedLost to the Ages – DLC1LD_Misc 11 Objective 10: Investigate the ruins of Arkngthamz20 Objective 20: Identify the Crystal Shard30 Objective 30: Identify the Crystal Shard40 Objective 40: Identify the Crystal Shard50 Objective 50: Identify the Crystal Shard This quest will also be extremely winning, as a very huge selection of Dwemer crafting equipment will also be discovered and offered to merchants and blacksmiths, smelted into Dwarven steel ingots, and used to craft Dwarven weapons and armor. While Katria does appear to be a ghost, she nonetheless triggers the Detect Life and Heal Other spells. Katria is reminiscent of Ria Silmane from The Elder Scrolls: Arena, whose ghost led the Eternal Champion in every single place Tamriel to to find items of the Staff of Chaos to spoil Jagar Tharn. If the Dragonborn takes the armor from Katria's corpse, her ghost will ask them to pay some recognize to her frame: "Really? You had to take the armor? Come on, leave me with a little dignity..." Feeding on her however does not galvanize one of these remark. Interestingly, while Katria has a novel voice line if the Dragonborn already has an Aetherium Shard, there aren't any further unique voice strains for having two, or all three of them. Despite this, there are dialogue options for having more than one. This is the most effective quest with the Dawnguard DLC to award the player an Achievement/Trophy that doesn't contain the Dawnguard faction or the Castle Volkihar circle of relatives.

This segment comprises insects similar to Lost to the Ages. Before including a malicious program to this list, believe the following:

Please reload an outdated save to ascertain if the computer virus is still taking place. If the worm remains to be going on, please post the malicious program record with the suitable system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  , depending on which platform(s) the worm has been encountered on. Be descriptive when record the malicious program and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate discussion board board.Click to show  360   When touring to the locations of the other 3 Shards, their quest markers might no longer display to start with. Note: If any of the locations have been prior to now found out, the quest markers for the ones will have to seem. Fix: Read Katria's journal once more, and/or fast traveling to a location might turn on/reactivate the quest markers. (Confirmed) Fix: Manually traveling to the locations if they aren't in the past found out reactivates the quest as soon as the location is registered as discovered by way of the sport.  360   After defeating the bandits outdoor the Forge's location, Katria may transform caught or delayed after the front has gave the impression. Fix: Running into Katria, or the use of the first word of Unrelenting Force might displace her and fix the factor (would possibly want a number of attempts). (Confirmed) Fix: a a lot more difficult however a success manner is pushing her all the method to the wooden platform with sprint and the first word of Unrelenting Force, then killing her. She will re-appear on the platform, un-hostile, and the platform will carry.  360   When the forge comes out of the ground, the elevator for the forge would possibly not appear, making it inconceivable to continue with the quest. Fix: Reloading a prior save will fix this.  PC   360   PS4   When striking the Aetherium crest in the forge, it's going to on occasion fail to convey up the menu that will permit the item to be cast.  PC   360   After forging with the Aetherium crest into certainly one of the three artifacts, the quest may not replace and the Dragonborn will turn into caught in the room (the doors won't open).  PC (Fix)   This can continuously be fastened this via the console through coming into setstage DLC1LD_misc 185 or setstage DLC1LD_Bthalft 90. Also be certain the merchandise that used to be created remains to be in the pack. If it is passed to a follower prior to talking to Katria, she simply says, "Huh?" as a substitute of praising the particular item, which she wishes to do ahead of terminating the quest.  360   Sometimes, when the e book is picked up, the quest isn't activated, subsequently making the quest not possible to whole. Solution: Read e book, Travel to Arkngthamz and Katria will give a warning to flip again; upon completing conversation along with her the quest starts up. Fix: If the fragment is dropped, the e-book is read, and the fragment is picked again up, the quest shall be activated.  360   At the forge, when Katria is talked to, she would possibly spin in a circle, being not able to transfer, which has led to a couple bugs to occur; the quest can't be completed and the stairs that lead to the forge to not lift up once more, trapping the Dragonborn inside. Fix: Taking out a weapon once in a while will get Katria to transfer again. While in the forge, if the lava is walked into slightly, one's sight will develop into crimson and yellow, completely rendering the Dragonborn blind.  PC   When touring to the Storeroom in Mzulft, already had the shard and bought it, Katria desires it to be picked up from there. However, the shard has to be gotten again or the item gotten: xx01433C and, if a sparkling Crystal Shard is then gotten, the degree will have to be set to DLC1LD 40 (DLC1LD_Misc 40 if it does now not paintings), once in a while it is 20, 30, 40, or 50 (the shard will not be in the inventory, that may be inflicting the level DLC1LD 170 to be used later when recommended to position the shards at the forge but it is the handiest approach to proceed the quest). Sometimes when the guardians seem, one of the Dwarven spiders may not ascend from its storage area beneath the lava.  360   While on the ultimate a part of the quest that leads to the Aetherium Forge, attempting to read Katria's Journal may cause the recreation to crash or freeze. Reloading a previous save and studying Katria's Journal once more still may cause the recreation to freeze. No known fix, excluding to merely now not read the journal at this point if this does happen (Incident happened May 7, 2014, on Xbox360 Patch 1.9).  360   Occasionally, the Shard in Mzulft will fail to spawn.  360   It is conceivable for the forge room to worm after the first wave of spiders, thus not progressing the quest to the sphere wave or the Forgemaster. It seems to happen if, in the middle of the first wave, one adjustments guns. Weapons used in the first reported example of this glitch—Nightingale Bow switched to Wabbajack. The glitch also disabled shouts and weapon utilization. Switching magic in the heart of the fight additionally makes this computer virus seem, i.e. Magelight to Ebonyflesh. Fix: Reloading the autosave that should have taken place upon coming into the forge should correct this. Sometimes the quest will fail to update after the Forgemaster has been killed. To repair this, reload the autosave that are meant to have taken position upon entering the forge and communicate to Katria ahead of the forge room is entered. She will undergo all of her previous dialogue and disappear. When the forge guardians start to appear, Katria will re-appear and start preventing as she usually would.  360   PS3   Activating the tonal locks in Arkngtharnz in the proper order does now not appear to paintings and all gates remain locked. After loading previous saved games, 2d and third attempts additionally failed. Gates stay closed and cannot be interacted with.  PS3 (Fix)   This malicious program used to be encountered on the PS3 version and can be fastened through purposely failing the Tonal puzzle more than one instances, killing the whole thing, and then fixing the puzzle the right kind method. Another approach to clear up it may be to quit the sport and reload a save at or prior to arriving at the locks, especially if each lock does not emit the gong sound when prompted.  PS3 (Fix)   Another approach to repair this is to restart the console and cargo a save prior to entering the ruins for the very first time. Do now not carry a follower. Speak with Katria and pass immediately to the tonal locks. Use her bow to activate each lock.  360   The tonal lock diagram in Katria's journal does not show correctly the first time it is examined. Closing the e-book after which opening it a 2d time, alternatively, turns out to solve the downside.  360   PS3   After fixing the tonal lock puzzle the doorways will not open, and it is going to be not possible to development further into the ruins.  360 (Fix)   PS3 (Fix)   Load a saved game sooner than doing the tonal lock puzzle. Drop copies of The Aetherium Wars carried. Pick every back up studying each and every in turn. Solve Tonal Lock.  360 (Fix)   PS3 (Fix)   A possible fix to this worm is also to restart the gadget and reload a save prior to the Tonal Lock was solved. Then proceed to use the Zephyr Bow located previous in the quest in conjunction with Dwarven arrows found scattered across the flooring to shoot at the Kinetic Resonators.confirmation needed  360 (Fix)   PS3 (Fix)   Restart gadget and reload a save from sooner than any of the Kinetic Resonators are struck, drop The Aetherium Wars, and select it back up. Wait 24 in-game hours. Solve Tonal Lock.  PS3   When working via the ultimate corridor in Raldbthar, if the lever to open Raldbthar Deep Market is pulled before killing the Dwarven spider worker(s), they are going to even be transported. However, they can't cause hurt to the Dragonborn. Sometimes, the Shard at Deep-Folk Crossing will fail to spawn.  PS3   Sometimes, the project will not get started. Loading a prior save does no longer solve this.  PS3   Sometimes Katria will stop speaking and depart the quest in the Journal; she is not going to communicate again.  PS3 (Fix)   To fix this load an earlier save.  PC   At the forge, the Forgemaster would possibly knock Katria into a wall, therefore making her unable to be spoken to.  PC (Fix)   Go to remaining save to repair this.  PS3   If "Mourning Never Comes" has now not but been finished, the storeroom close to Mzulft will without delay be the second function, this may increasingly result in the neglecting of Raldbthar and this may increasingly lead to no quest marker being shown after retrieving the shard in the storeroom close to Mzulft. This can be fixed by way of simply going to Raldbthar.  PC   Katria would possibly occasionally never display up to the Ruins of Bthalft. This is due to her fading out at the ultimate area a shard has been accrued from without actually leaving. Do now not start up the developing of the crest, as the quest will malicious program further and possibly be rendered broken fully.  PC (Fix)   Go to console and type prid XX006754, with XX being the place Dawnguard is in the load order (most can be 02). Afterwords, form disable after which enable.  PC   The quest won't get started if any shards have been gathered ahead of reading the ebook or going to the ruins.  PC (Fix)   To repair this, load a prior save.  PC (Fix)   Even if Katria has already been spoken to, this factor can also be mounted via dropping all of the shards amassed and studying the e book The Aetherium Wars. Once the guide is learn, the purpose "Investigate the ruins of Arkngthamz" will appear on the display screen and as a "Misc" quest entry.  360   PS3   In Raldbthar, the Dwaren scrap steel may not seem, rendering the quest unimaginable to entire.  360 (Fix)  Re-entering Raldbthar would possibly repair this. Main article: Achievements (Dawnguard) Lost to the AgesEntire "Lost to the Ages" Points 30 Trophy

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